Station beginnings


This afternoon I quickly got the beginning of 'station' zones working - collision zones that is. It's now possible to mark up where a station is, and the presence of the train in the station area is correctly detected.



What's really nice about this, is that it is already editor-driven - stations are 'objects' that can be placed in Tiled, as you can see from this side-by-side of the editor and the game



(The game is currently fudging the dimensions of the stations' collision area, since I haven't figured out how best to encode the station object vs. its radius onto the track, but the position is correctly preserved)

Next I want to mock up and get running a really simple 'give/take' screen for the station - where the player can take goods into their train, or give them to the station in exchange for funds.

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