Level editing
Train game » Devlog
Although the rendering is still super inefficient, spent the morning getting Tiled maps loading and drawing.
(The tile map being used here is not mine and is just a placeholder - the great little Caves and Rails tileset by Widmo)
Tiled is a tool I've previously skipped over, but it has become really great over the last few years I think. I particularly like the fact it now supports 'infinite' maps recorded in NxN chunks.
My plan now is to make more elaborate track structures, map my path splines to the track pieces and get a train moving around a more convincing and interesting world
Train game
A work-in-progress game probably featuring trains. Not a puzzle game.
Status | In development |
Author | d w roberts |
Tags | Life Simulation, Trains |
More posts
- Train delayed (or cancelled)Nov 04, 2023
- Back on track(s)Jun 01, 2023
- Train yardsApr 23, 2023
- Frame timing hellApr 21, 2023
- Basic object placementApr 15, 2023
- Spline cleanupApr 10, 2023
- NPCs, shops, inventoriesApr 09, 2023
- Basic gameplay milestoneApr 03, 2023
- Invisible technical workApr 02, 2023
- Putting some more thought into artworkMar 26, 2023
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